Complex mathboard 1920 x 10806/30/2023 Rainbow Sparkles (Power efficient, <350W gaming load) *NOTE: This is just my 2 cents, and I don't want anyone to get pissed off about it.* If you are unwilling to buy a newer 1080p IPS panel, for instance, just because it doesn't have the same aspect ratio as your couple year old 1200p TN panel, it seems like a reluctance to change. IMO, I'd rather have a 10% higher framerate in my games than draw an extra 1920*120 strip on my screen, which probably isn't too noticeable or worth caring about in a game. Haven't seen an iMac user complain about their aspect ratio. Since half of the OP's screenshots deal with media editing, I just thought I'd throw that in there. Even though WMC's menu system *partially* takes advantage of the extra space, you still have to live with the black bars on 16:10 screens displaying 16:9 content, and I'm sure you'll be watching the content (with black bars) longer than you will be fiddling with the menu system that you use to justify the usefulness of 16:10.Īll the iMacs are 16:9 (2560*1440) and the typical userbase typically includes graphic artists (since they all have IPS displays). Thus, many games (at least the console ports) are likely developed to best suit an aspect ratio of 16:9. What aspect ratio does a current generation console typically use: 16:9, because of 720p/1080p televisions. What do we always seem to complain about games being these days: console ports.
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